Showing posts with label Masters of the Universe. Show all posts
Showing posts with label Masters of the Universe. Show all posts

Thursday, June 4, 2026

Masters of the Universe: The Greatest Toyline of the 1980’s

Masters of the Universe (Wave 1) – 1982​

The first half of the 1980’s was a golden age for toys and action figures. Toys and action figures were comparatively popular with kids because there was really less to do than there is now. TV was limited. Home video was just becoming a thing and there was a lull the popularity of home video games. Under these conditions, the boys action figure market exploded with dozens of popular lines, some truly massive with vehicles and large complex playsets which would be unthinkable in today’s limited environment.

Star Wars was still massively popular and its revolutionary 3 3/4” line was going strong into 1984. GI Joe is another iconic toyline that became very popular at the time, with its super-posable action figures and perhaps the most impressive vehicle fleet ever created in an action figure line including a legendary 6' long aircraft carrier. The Transformers series had been cobbled together from a few different Japanese toy lines and brought intricate, ingenious toys to the US, most of which were both action figures AND vehicles.

You can argue that any of the above are the greatest of the ‘80’s, but for my money, Mattel’s Masters of the Universe beats them all as the most iconic toy property of the decade. MOTU was wild, diverse, and unabashedly ‘80’s with its decidedly chunky figures, funky color schemes and messy, all-inclusive approach to genre. To paraphrase the SNL character Stefon, this toyline has everything: Spitting snake people, cowboys, patchouli oil, citrus gorillas, an elephant firefighter, and a witch with jaundice. I can't overstate how weird it was.

Box Art From A-Z, Part One: 1982 – Battle Ram

However, Masters of the Universe started much less weirdly as Mattel’s attempt to create toys around the Conan the Barbarian property but when they could not get the rights they created their own line of fantasy toys. The Conan influences were very heavy in the early MOTU line which had a dark fantasy aesthetic fueled by the evocative paintings on the package art and the novel “minicomics” that were included with each figure. In this original iteration of MOTU, there was no Prince Adam. He-Man was a jungle barbarian recruited by the Green Goddess, a character who was an early combination of Teela and the Sorceress.

Graphic Novel Review: He-Man and the Masters of the Universe Mini-Comic  Collection – Xcalibar's Space

In the year and a half before the popular cartoon came out, these minicomics were the main media associated with the toys and they were filled with monsters and dark imagery. MOTU's villain, the skull-faced Skeletor was a character who was remarkably “metal” for a kids toyline and a lightening rod for 1980’s Satanic Panic. The skull iconography carried over to Castle Grayskull, the location which was the focal point of many of the stories and the larger struggle.

The toys featured a new squat and muscular 5 1/2”inch scale, a unique size that was larger than the then-popular 3 3/4” inch lines like GI Joe and Star Wars but smaller than the traditional 12” scale action figures of yore. While they had only the standard five points of articulation for the time, each figure had a standard feature, a waist that would spring back when turned allowing the characters to perform a punching or swinging motion, which was great because each figure came ready to fight. The original 1980's toy series was notable for the very generous inclusion of interchangeable pieces of weaponry and armor. He-Man, himself, came with a harness with a built in weapon sheath, a sword, an axe and a clip-on shield. As the line grew, it included various weapons packs with recolored weapons and armor that added additional customization and play value. This is no surprise coming from Mattel, the company that gave us Barbie and her endless accessories and costumes.

The original wave of MOTU consisted of seven action figures which give you a good taste of the diversity of the line, and its penchant for strategic parts re-use to save costs. Joining He-Man on the Heroic Warriors side was Man-At-Arms, who instead of being perhaps a medieval knight, has some armor that is relatively high-tech and futuristic, giving us a taste of the sci-fi elements that MOTU would grow to encompass. The Green Goddess was changed to Teela, a female character armed with a serpentine staff and cobra armor, although those last vestiges of the Goddess would fall away when MOTU made the jump to animation. Stratos was a simian character with strap on arm wings and a jet pack, a great example of the "throw everything against the wall" approach to the line's character design. On the side of Skeletor's evil warriors were Beast Man and Mer-Man, two staple fantasy archetypes. Zodac was an odd character, neither aligned with heroes or villains. 

In further waves the line's penchant for attention getting gimmicks would be revealed. Heroic warriors Man-E-Faces and Ram Man were defined by their unique action features. Man-E-Faces, had a unique helmet with a knob built into the top and when the knob was turned you could cycle through a trio of different "personalities" such as a man, a robot, and a beast. Ram Man had a unique mold with spring loaded legs and could be launched at other characters. MOTU was the most kinetic of 1980’s action figures.

 Like Man-E-Faces, Evil Warrior Triclops featured a play feature with a rotating mechanism on his helmet, showing off different cyclopic eye expressions. Trap-Jaw might be the best action figure of the entire line featuring an articulated jaw and a funky colored pirate-esque design. He always came with a trio of swappable arm attachments including a rifle, a hook and a claw. If that wasn't enough you could run a string through the loop soon his helmet and make him zip down a line.

Trap Jaw - complete, 1983 series He-Man - Masters of the Universe #heman  #toys #motu #80s

Another fun element of Master of the Universe is the use of truly terrible character names. These fall into three genres: Lazy, Ridiculously On-The-Nose or Vaguely Dirty. In the Lazy category, most often they would just take the main characteristic and put “-or” or Man at the end, like: Stinkor, Grizzlor, Mosquitor or Mer Man, Goat Man, and Beast Man. In the second category Clawful, Two-Bad, and Evil-Lyn. Of course, Clamp Champ, Mantenna, and Fisto sound Vaguely Dirty.

The line soon expanded to more action figures, creatures, vehicles, and multiple playsets, including two of the best action figure playsets of all time, Castle Grayskull and Snake Mountain. Juxtaposing sci-fi and fantasy, the vehicles in the MOTU line included some of the expected analogues for jets and tanks but also some very outlandish and ridiculous rides, like the hilariously impractical Dragon Walker.

Dragon Walker *WORKING* vintage Masters of the Universe Mattel Inc Mexico 1983


Once the Filmation cartoon began to air in 1983, Masters of the Universe really took off in popularity. The animated series, however, eliminated the hint of violence and danger in exchange for colorful, moralistic storytelling. The animated show also fully embraced the sci-fi elements of the burgeoning franchise, which reflected back in the toys which exploded in diversity of bizarre and sometimes contradictory concepts.

In one toy line you had a ninja, a clockwork robot, a cowboy, a green-flocked ape man that smelled like Pine-Sol, a mosquito man with “blood” in his chest, a dude with a big wheel in the middle of his body, a Medusa man, and some dudes who literally transform into rocks. You could literally throw any concept in there and it would work. This diversity of genres and styles really made MOTU something special. When you played with Star Wars or Transformers, you were locked into the narrow parameters of SciFi. By the same token, GI Joe locked you into a military adventure. By contrast, MOTU was a kind of young boy’s fever dream of adventure and imagination. 

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Wednesday, June 3, 2026

Chronicles of Eternia: The Three Towers (Part 3)

MASTERS OF THE UNIVERSE: THE FINAL BATTLEGROUND! PT 2 OF 3-Preternia |  Nightmare Nostalgia

Note: The following is an exercise in creative writing and FAN FICTION it is in no way condoned by Mattel or any other entities associated with the Masters of the Universe brand. It is simply one long-time fan's expression of his love for the universe. This is a little writing project I worked on for fun between writing my own books. I'll post a few more of these but the piece was in no way ever finished.

It is largely based on MOTU-lore as established from action figure bios in the now-defunct Masters of the Universe Classics brand which was a line that ran for about a decade starting in 2008. That lore was drawn from decades of material in the wonderfully pulpy mini-comics packaged with the 1980's action figures and also from comics and animated shows, in this case particularly from the wonderful 2002 series-known as 200X in the fandom-which did a wonderful job on consolidating that lore into a cohesive story. The story below is set in the Preternia era of the continuity, established in the 1980's toward the tail-end of MOTU popularity and designed to be the Next Big Thing in the toyline, introducing characters like He-Ro, Eldor, and Tytus. The 200X cartoon had added some very cool elements to this era and this story is meant to be congruous with that story.  It is set hundreds of years in the past of Eternia. That said, you won't find characters like He-Man, Skeletor, Man-At-Arms, Orko, etc. But you will find some familiar characters who were around at that time as well as some cool deep-cut MOTU references and easter eggs.


Masters of the Universe Classics Club Eternia - Map of Preternia Viewer -  ActionFigurePics.com


He-Ro leapt to his feet, throwing off the blanket that had covered him. He called the Sword of Power to his hand, and it flew from its resting place on the floor into his palm. The Cosmic Warrior assumed a defensive position, staggering slightly on his legs. His head was throbbing.

An old man sat cross-legged before him. The man looked up from his book and smiled blandly in He-Ro’s direction. In the shadows, a colossal figure lurked nervously. A ball of light hung above him and reflected against the shiny black walls. The wind howled in the distance. He-Ro felt waves of calm flow into him from the sword, and he relaxed, collapsing into a seated position on the floor.

“Well, you shouldn’t do that again,” the old man said, closing his tome with a heavy thunk.

He-Ro regarded him, the power of the sword allowing him some understanding of the language.

“Where...am I?”

“We’ve brought you to the Obsidian City. Thanks to that sword of yours.”

He-Ro noted the interest with which the old man glanced at the Sword of He.

“And also, our large friend.”

At that moment, the enormous figure that had been hiding in the shadows stepped into the light. He was at least twice the size of a normal human and possessed of a powerful frame, but there was something gentle and disarming about him. He looked more worried than fearsome.

“Tytus found you near his home in the mountains west of here.”

“Well, then, Tytus,” He-Ro said, offering his hand, “I think I may owe you my life.”

Tytus tentatively wrapped his gigantic hand around He-Ro’s.

“I am He-Ro. What has become of my ship?”

“I left it where it crashed. It is about a day and a half’s walk.”

“On foot? Do you not have vehicles of any sort?”

“My friend,” the old man chuckled, “I’m afraid you will find us a simple people.”

“Simple,” He-Ro said, looking up at the free-floating ball of light and heat, “but not without resources. What is your name, wizard?”

“I am called Eldor.”

“And what do you call this planet?”

“Well, most of the people who live here would not even agree that it is a planet, but this land is called Eternia.”

“Eternia,” He-Ro repeated. “I must get back to my ship.”

“You must rest, He-Ro. You were injured besides being infected with the strangest disease I have ever encountered.”

Eldor held out a vial containing a sample of the metallic contagion.

He-Ro remembered the blinding pain and the awful quicksilver taste as the contagion slid down his throat and deep into his body. He had been trying to fight it off as it made its way into the cockpit, using all of his skill as a healer to render it harmless, but it had been too strong for him.

“How did you cure me,” He-Ro asked in wonder.

“As you said, we do have our resources. You’ll find that what Eternia lacks in technology we make up for in magic.”

He-Ro was instantly reminded of his own homeworld, Sul Dagara, destroyed by the Horde.

“Eldor, we have to get to my ship.”

“Tomorrow, you can at least rest for the night.”

“You don’t understand. I may not have come alone. It’s possible that there are others. Many others. And they may wish to conquer your world.”

“Ah,” Eldor smiled bitterly, “but if they wish to conquer Eternia, they’ll have their hands full. You see, there is no shortage of would-be conquerors here.”

******

The hateful southern heat did not agree with Vikor. While he and his company of tribesmen had stripped down to their fur loincloths, Vikor had refused to abandon his bear hide cape and fur-lined horned helmet. Both articles had cost him dearly, and he had the scars to prove it.

Also hard-earned were the braces on his wrists, the remnants of his time in a Snake Men slave camp. His kinsmen had offered to remove them, but Vikor chose to wear them until the day that the hated serpents were defeated. The jangle of the trio of links attached to his left arm was a constant reminder of a debt that needed to be repaid. The Snake Men’s general was not the only one with a deadly rattle.

Vikor was, above all things, a Northerner. While the scholars said that men had originated in the southern plains, they had been over many generations chased into the northern mountains by the advance of the Snake Men, whose infantry could not abide the eternal wintry cold and rough terrain. Because of this, human villages had survived in the mountains and developed a thriving and distinctly Northern culture, despite comprising refugees from all of Eternia's human settlements.

His party descended from their path into the foothills of the mountains of Perpetua. Beneath them spread the Plains of Darksmoke and, in the far distance, Eternia Tower, the fortress of the Quadians, and Eternia’s highest structure. Once they were closer to the great tower, they would camp beneath its watchful gaze, which offered what little protection there was to be had on these treacherous plains, long the domain of the Snakemen until the recent Treaty of the Three Towers had been negotiated.

“It’s beautiful,” said Zeelhar, one of a pair of orphaned brothers originally from a coastal village in the south who were Vikor’s wards.

While Vikor wouldn’t describe it as beautiful, it was certainly an impressive sight. The tower rose majestically from a thick base on which was built a fierce stone tiger head, in keeping with the Quadian’s feline appearance. Eternia Tower had been their sole enclave as far as anyone could remember.

“Aye,” responded his Weapon Master, Arndal. “And it is the most secure structure on Eternia. Even the entire Snake army couldn’t take it down. The viper tower is but a pale imitation.”

“And about my cousin’s tower the less said, the better,” jibed Vikor.

“Have you been inside? The Eternia tower that is,” asked Car’Tor, Zeelhar’s brother.

“Yes, yes. I was there for the treaty signing.”

“And what’s it like on the inside,” Zeelhar demanded.

“Tell us!”

It was a somewhat annoying game they liked to play with the notoriously grumpy Vikor, enthusiastically peppering him with questions and surrounding him like a pair of yapping puppies. In his heart, it pleased him greatly that they could enjoy carefree moments after having lost so much at such a young age. Building trust with them when they first came to him had not been easy.

“Lads,” he said with a fleeting grin quickly replaced with his usual stern expression, “stifle yourselves. The inside of that tower is not for men. It’s designed for the Quadians who have sharp, strong claws made for climbing. The inside is all wood, and the Quadians climb to the different levels where they live in little suspended canvas dens. Don’t get me started on the smell in there.”

While the South may have been man’s ancestral home, to Vikor it was nothing but a trap. He had told the council-and their hand-picked king, his cousin DaVann, as much before, and he would tell them again to their faces. If DaVann wanted to abandon the safety and security of their home village in the Valley of Gnarl for a fool’s mission, let him. This would be Vikor’s final trip south.

****

The odd trio of Tytus, Eldor, and He-Ro came upon Tytus’ camp only to find it ravaged by one of the vicious Theropods. As they came upon the scene, the dinosaur was eyes deep in his beloved Gyga, his snout digging deep into her ribcage. Infuriated, Tytus reached for his war hammer, but Eldor motioned for him to freeze. Still somewhat weak, He-Ro leaned on his staff and looked on with horror.

“My herd,” Tytus lamented. “I have nothing now.”

The Therosaur pulled his head up and instead of red blood, its mouth slathered in the same quicksilver fluid which had been oozing from He-Ro’s wounds. It worked its jaws, puzzled as the silver slime, instead of dripping, ran back, coating its head. As the substance integrated with its new host, they could see biomechanical attachments sprouting from the creature’s head. The Therosaur tried to shake the substance off its head. It finally noticed the three and roared in their direction only to have the strange mechanical growths on the sides of its head fire a pair of energy beams over their heads, cutting the tops off a pair of trees. The Therosaur tilted its head, confused, and ran off into the forest.

“What manner of sorcery is that,” asked Tytus.

“No sorcery,” He-Ro replied. “It’s a kind of illness created by the Horde.”

“It seems the illness is spreading,” Eldor said.

“Won’t it contaminate other creatures,” Tytus asked, looking down at the body of his precious Gyga, upon which the metallic illness seemed to work.

“We’ve no time to chase that thing down. I must get to my ship. If the Horde is on Eternia, you are all in terrible danger.”

“My friend,” Eldor looked up at Tytus. “Please show us the ship.”

They ventured to the neighboring valley where He-Ro’s ship had crashed. Ro hobbled to it and disappeared with Eldor in tow. Tytus saw them reappear in the control compartment from which he had pulled He-Ro mere days ago, but which to him had seemed like long months.

“Step back,” He-Ro yelled to them before the cockpit sealed around him. Tytus obliged and watched as the ship shuddered and freed itself from its crash site. The ship hovered, righted itself, strafed clear of the crash site, and lowered gently. He-Ro descended from the craft, the old man seemingly in a state of quiet amazement.

“It appears your planet Eternia is in completely uncharted space. Not that it matters. She’ll not get off-world again, not without extensive repairs. Have you really no technology on this world?”

“The Gar have technology. Quite advanced…by our standards. They might be of some assistance. They live on an island in the Sea of Rakash, off the west side of the continent.”

“We might make it there depending on how far it is,” He-Ro said.

“I would like both of you to come back with me,” Eldor ventured. “He-Ro, you must warn the council and our new king about the danger of this Hordak. And Tytus, you shouldn’t stay here alone in the ruins of your old life. Come south and start another amongst the Free People of Eternia.”

“Do you want to go for a ride,” He-Ro asked the giant.

“Me? In that thing?”

“It has an ample cargo hold.”

Titus regarded the crashed ship fearfully.


Patrick Garone


Featuring:

Masters of the Universe Mattel Classics He-Amazon.com: HeMan Masters of the Universe Classics Exclusive Deluxe 12 Inch  Action Figure Tytus : Toys & GamesMasters of the Universe Eldor : Toys ...

Masters of the Universe Mattel ClassicsMasters of the Universe Mattel Classics


Tuesday, June 2, 2026

The Chronicles of Eternia: The Three Towers (Part 2)



Note: The following is an exercise in creative writing and FAN FICTION it is in no way condoned by Mattel or any other entities associated with the Masters of the Universe brand. It is simply one long-time fan's expression of his love for the universe. This is a little writing project I worked on for fun between writing my own books. I'll post a few more of these but the piece was in no way ever finished.

It is largely based on MOTU-lore as established from action figure bios in the now-defunct Masters of the Universe Classics brand which was a line that ran for about a decade starting in 2008. That lore was drawn from decades of material in the wonderfully pulpy mini-comics packaged with the 1980's action figures and also from comics and animated shows, in this case particularly from the wonderful 2002 series-known as 200X in the fandom-which did a wonderful job on consolidating that lore into a cohesive story. The story below is set in the Preternia era of the continuity, established in the 1980's toward the tail-end of MOTU popularity and designed to be the Next Big Thing in the toyline, introducing characters like He-Ro, Eldor, and Tytus. The 200X cartoon had added some very cool elements to this era and this story is meant to be congruous with that story.  It is set hundreds of years in the past of Eternia. That said, you won't find characters like He-Man, Skeletor, Man-At-Arms, Orko, etc. But you will find some familiar characters who were around at that time as well as some cool deep-cut MOTU references and easter eggs.


 Masters of the Universe Classics Club Eternia - Map of Preternia Viewer -  ActionFigurePics.com

Among the Snake Men, he was known as The General, but the human Eternian peasants had another name for him. In their idiotic naming fashion, they called him Rattlor. He didn’t mind. Let the fools call him anything they liked, so long as they feared him to the core. The dry sound of the shaker on the end of his tail would be the last thing they ever heard.

He paused at the doorway of his master’s chamber in Viper Tower as he waited to be acknowledged. He was one of the few Snake Men allowed to see King Hssss in this state, although it disturbed him greatly. His tail twitched nervously as he waited, generating a soft whooshing sound.

“Come, General,” his master’s voice was dull and muffled.

Rattlor stepped into the dark room. King Hssss was in the middle of his slow, painful transformation from his serpent aggregate form to his humanoid form. He had already grown human legs, but from the waist up, he was a mass of serpents bundled together, over which man-flesh grew in slimy sheets and sickly patches. Soon, he would be indistinguishable from a human being in appearance.

Hssss was the first of the Snake Men, and he was at once the most serpent and the most human. Their maker was given to wild experimentation that created creatures such as Hssss and their humanoid comrade, Snake Face. Successive generations of hybrids resulted in more stable forms like the General himself and their infantry, who were tailed bipedal reptoids but none as powerful or cunning as Hssss.

His master’s repulsive human legs twitched on the ground. There was even a fine mammalian hair on them. Rattlor regarded them with an uncomfortable mix of revulsion and hunger. There was a terrible price to be paid for Hssss’ power, that much was certain. His great serpent head shifted beneath the thin sheet of human skin that encased it.

“What of my army?”

“We were able to open the portal long enough to bring through legions of troops. They are ready to set forth from Snake Mountain at your command.”

“And Serpos?”

“She is ready to fly, my king,” he said with a venomous grin.

“Good...We will make an example of the Quadians first. And then later wipe out the human settlements in the west. We will give them time to marinate in fear. Scared meat is good meat.”

***

Blackness. Unlike the darkness of space, it was unbroken by starlight. It was a calm, dark nothingness and a relief from the blazing silvery haze he had recently experienced. He could feel himself coming back from the abyss, his memories and identity slowly accreting in his head.

Ro had been on a mission flying in tandem with Karmuz and Quimak when they had discovered the Horde attack force for which they had been searching. There had been a capital ship and a sizable assault squadron. He knew the giant ship from many previous skirmishes: the Mantisaur.

It was the flagship of Hordak, the younger brother of the leader of the interstellar Horde Empire and the architect of its brutal military expansion. While Horde Prime busied himself with the business of ruling his empire, he sent his brother to the frontiers to conquer new worlds with his endless army of automatons and his cadre of flesh-and-blood goons. Ro had little affinity for Horde imperial politics, but it was clear enough that the Prime wanted his ambitious little brother as far away as possible from the throne.

Ro and Hordak were not merely opponents in an interstellar war but enemies whose pasts and futures were inextricably intertwined. Hordak didn’t know it, but it was his campaign of terror through the galactic sector which resulted not only in the destruction of Ro’s homeworld but in his elevation to the semi-mythical role of a Cosmic Warrior by the Council of Trolla. Hordak had destroyed his life and unknowingly made a new one possible.

In his former existence on Sul Dagara, Ro had been little more than a minor wizard, one of many who had served the Dagaran people. His world had been pastoral, primitive even, and Ro had spent the better part of his young life training and serving in the cloistered world of the Mage Corps. Upon his graduation to Wizard, he had been given an ornate golden Staff of Protection powered by a mystical azure jewel, and his assignment was to serve in an agricultural village held by the House of the Smoking Skull, his ancestral clan. It was a backwater part of an obscure planet that the galaxy had largely ignored. Ro had used his abilities to heal and settle the occasional dispute between farmers.

The attack was sudden and shocking. If there had ever been any direct communication between his people and the invaders, Ro knew nothing of it. The Horde had attacked his world from orbit. Ro had never even seen the face of an enemy soldier. The conquest of Sul Dagara ended as quickly as it began. The Horde had apparently taken what they wanted and decided that it was to their advantage to depopulate the planet for later use.

Ro survived, having slept in the cavernous stone cellar of his mage’s tower. He walked the scorched face of his planet for weeks, searching for other survivors, but found no one. No one from his world, anyway.

He had made his way to the crumbling capital city and encountered a pair of strange beings. They were small and cloaked in violet robes and seemed to hover over the ground. They regarded him with curious yellow eyes which shone from the blackness deep within their cowls.

“You are the last Dagaran,” one of the creatures asked him in an unknown language, which he somehow understood. He could see blue skin on the aliens’ hands.

“Are you responsible for this, aliens,” Ro demanded, his staff crackling with energy. He had been practicing funneling his loneliness and rage into using his powers in new, more offensive ways.

“No,” the other replied. “We have no reason to harm this world. It is the Horde on which you seek revenge. They have cut a path of destruction through this sector. We are merely accounting.”

“We are of Trolla,” the other one said. “We seek to intervene to bring balance to this dimension and therefore to neutralize the Horde. You seek to neutralize them as well.”

“I want to make them pay for what they have done!”

“We believe that your retribution will serve our ends.”

Ro looked around at the blighted landscape.

“And justice?”

“Justice is not our concern. Do you wish to make use of our resources to achieve neutrality?”

“Just get me out of here. I can’t bear living in this tomb anymore.”

Ro had made a hasty decision, born of loneliness and the desire to escape the pain of wandering through the wreckage of Sul Dagara. The two Trollans had spirited him away to what they called a “sanctuary dimension,” where he was to train in their timeless realm. With other survivors of the Horde from various worlds, Ro studied under Zodac, one of their mysterious Cosmic Enforcers.

The Trollans were typically guarded with their plans, and he assumed that he and the others were training to join the ranks of their Cosmic Enforcers. After months of exhaustive training, Ro and his comrade, Jangus, were the two remaining members of his group. The Trollans had pulled the others from the program one-by-one. They dispatched the two final candidates to the front lines of Bolaurus, a world on the verge of falling to Hordak’s forces. Their Trollan handler, Marquo, sent them out with only the vaguest instructions. Like Ro, the Trollans had pulled Jangus from the ruins of a conquered world, and during their long months of training, the two had often fantasized about bringing the fight to the Horde.

While Jangus arrived in the beleaguered capital with excitement and enthusiasm and a willingness to charge into battle, Ro saw only a hopeless situation. They had arrived too late, and their allies could barely hold a defensive line against the Horde. All around them were desperate and injured people, and Ro’s appetite for vengeance and battle had instantly left him in the face of so much suffering. The training he had received during his time with the Trollans was of little use to him, and Ro went back to his days as a mage, using his powers to attend to the injured and assist in the city’s evacuation. Jangus, however, disappeared into the battle.

When he returned to base and Marquo met him, he peppered the old Trollan with questions.

“Have you any word from Jangus? I lost track of him in the chaos.”

“Our candidates are of great value to us. We recovered him.”

“What is our purpose? Are we to become Cosmic Enforcers?”

“I think not,” the Trollan replied. “To be an Enforcer requires a certain...ambivalence. They must be as prepared to do evil as to do good. Your duties are narrower in focus. You are to be the center of our efforts against the Horde. For Jangus, we have other plans.”

“I don’t think I can do it. You’ve attempted to fashion me into a weapon of vengeance, but I’ve no love for fighting.”

“This is what will make you a great warrior. The only people worthy to wield great power are those who do not want it.”

And with that, a group of Trollans and Cosmic Enforcers appeared and circled him. From the starry ceiling descended a thin box adorned with a stylized “H” symbol, which settled before Ro on a golden pedestal. The box collapsed upon itself, and Ro saw what it contained.

He would have called it a sword, but he wasn’t sure that was an accurate word for it. To his eyes it appeared more a sword-shaped window into the heart of the cosmos made of burning stars and blackest space. Ro stared into it, mesmerized by the tiny blazing galaxies and the gauzy nebulas which glowed with hazy light. It was a furnace of creation.

“What is it,” he stammered.

“It is our greatest weapon,” Marquo replied. “A blade made for one above all others: the Cosmic Warrior. It is the Sword of He, one that harnesses the power of the universe itself. You may wield it if it allows you to.”

Ro paused. The old Trollan regarded him curiously, and there had been a note of danger in his voice, as though some awful fate could befall him if the sword would not “allow” him to wield it. Ro wondered how many other candidates had stood there before him.

He reached out and grabbed the sword. It swayed and danced in his hand as though being pulled by an outside force. Ro felt as though he were grappling with the sword, as though he was in its grip as much as the other way around. The sword was a living thing, and it was wrestling him and evaluating him.

A hot power seemed to flow from the sword’s handle, flowing into Ro’s body. On some level he was alarmed, but he knew he could not let go even if he had wanted to. Ro tightened his grip and found he was better able to control the sword. Blazing, Ro held it above his head. He was overpowering it, yet the sword continued to fight him.

Ro heard a screeching voice in his head. Not worthy. You are nothing.

“Noooo,” he cried through his clenched teeth, and fully opened himself to the sword’s power, letting it flow through him, making him powerful. He was more than just the man he had been. He had been fused with the power of the Sword of He, with the power of the universe itself.

“I AM HE-RO,” he thundered, and his titanic struggle with the sword ended in a blinding discharge of light and energy. When his vision returned, he found himself changed. His Enforcer harness had been replaced a fine golden armor and cape, and the Sword of He had become opaque and metallic. In one of the gleaming panels, He-Ro caught his reflection and saw the sigil for the House of the Smoking Skull on the back of his cape.

Marquo looked at him with what could only be pride.

“My pupil,” he said, “you have the power. Go forth and fight evil.”

Aboard the Mantisaur, Hordak regarded the inky void that filled the transparent bubble of the ship’s observation deck. His crew had only recently regained control of the ship and prevented their fiery demise in a stellar atmosphere. Hordak had sealed himself off from the bridge and the disturbing information from his navigators and stellar cartographers. They had somehow found themselves on the opposite side of the galaxy from their last location, where He-Ro and a small strike force of Cosmic Enforcers had ambushed them.

The human He-Ro had become a nuisance to him. While he was only one man, he had dramatically foiled enough of Hordak’s plans to become a very visible symbol of rebellion against the Horde. His very appearance was seemingly designed to inspire hope in Hordak’s enemies. Hordak had first seen him via a holographic recording in the wake of a battle in which the resistance had badly defeated his Horde Troopers. He-Ro had stood atop a small hill, his gleaming golden armor emblazoned with the symbol of the legendary Sword of He and his crimson cape fluttering in the wind. He was as noble and handsome a figure as Hordak was frightening and ugly. Even by the standards of the Ghoil, Hordak was an unattractive specimen, his sallow, chitinous face was prone to warts, and a permanent scowl was stamped on his face.    

With the entrance of the Cosmic Warrior into the campaign, Hordak knew they had crossed some dangerous new threshold and that the Trollans had moved aggressively against him. While their Cosmic Enforcers had intervened in small ways before, it had mostly been to save lives. With Hordak’s latest series of conquests, the Horde seemed to have offended the Trollans’ famous sense of “balance,” or so his brother, the new Horde Prime, had told him.

“You go too far, my brother,” he had said as he accompanied Hordak through the palace on one of the rare occasions that the younger sibling was called back to the throne world. Horde Prime was taller than his brother and fashionably emaciated. He carried a long staff, which only highlighted his great height and gauntness. Prime’s face was a deep crimson from constant exposure to the red giant star which their planet orbited. Among the Ghoil, it was considered a desirable skin tone.

“I do only what you have asked of me. I would much rather be back home helping you rule.”

Horde Prime regarded him, eyes narrowing to red slits. “Indeed, little brother, that much is clear, but I think you would have little patience for life here in the capital. You lack the temperament to govern. Your lack of subtlety better suits the battlefield.”

Hordak said nothing. Although he was the younger sibling, in truth, either of them could have been chosen to rule, but the Council of Wraith had passed him up in favor of his brother. The Council was a group of powerful magic-wielders that played an important role in the empire. Hordak’s brother possessed an affinity for the Unseen, which Hordak sorely lacked.

“Continue winning us new worlds in the border systems, but do not make a mess of it,” his brother said, all but dismissing him from the palace that had once been his home. “Once provoked, the Trollans would be powerful adversaries.”

And so Hordak returned to his assignment, which he felt to be a kind of banishment, months away from the center of power. Ignoring his brother’s words, Hordak funneled his anger and frustration into his work, visiting an unprecedented campaign of violence and brutality on the worlds of the galactic borderlands. During those months, Hordak shaped himself into a new role. He was no longer a spoiled and callow prince; he was now Hordak, Brutal Warlord of the Horde Empire.

He turned his attention inward, his mind frequently drifting back to his brother in the capital. His brother had known nothing of war or conquest. He had simply contented himself with politics and-even worse-governance. The Horde Empire deserved a more inspiring figure than a petty bureaucrat, the so-called Lord of the Seen and Unseen. Hordak entertained the idea of turning his hardened fighting force inward, like a dagger aimed at the heart of the empire, at his brother.

And, in a decidedly Trollan turn of events, He-Ro had risen to counterbalance him, winning a series of victories against his forces and distracting him from his grand plans. He had decided that the human was a test. If he could defeat him, his brother would be next.

He-Ro had become a symbol, and a symbol could not be killed. However, a symbol could be perverted. Hope was a fragile thing. They would make He-Ro a monster. Hordak’s scientists had developed a techno-organic virus which, in most test subjects, allowed the scientists control of thought and higher brain functions. On others, it created violent dementia. Either way, they would neutralize He-Ro, and Hordak could move his attention to his brother, Horde Prime.

Hordak had allowed the Mantisaur to be tracked and ambushed by He-Ro and his attack squad. He had prepared a special volley of missiles topped with warheads armed with payloads of the virus. They had hit He-Ro’s ship. It had almost been too easy. The craft veered out of control, and a metallic fluid that carried the virus blanketed the cockpit. Hordak knew it was only a matter of time before it worked its way inside. He reclined in his command chair, satisfied.

He should have suspected the worst when his brother contacted him via hologram, his giant translucent head suddenly looming over him.

“Hordak,” he thundered. “Your campaign is at an end.”

His brother’s sudden appearance had genuinely surprised Hordak. “Brother? I have defeated He-Ro. We’ve destroyed the resistance.”

“I’ve made an arrangement with the Trollans,” Horde Prime continued, ignoring his brother. “They’ve agreed to sacrifice He-Ro and to put an end to the rebellion, and in exchange...”

Hordak’s blood ran cold.

“In a gesture of balance, I will sacrifice you, my brother. I warned you. I warned you.”

And no sooner had the transmission cut off to static and enormous vortex opened outside the Mantisaur. Alarms sounded throughout the ship, and Hordak could feel the giant craft suddenly straining to fight the force of the gravity well. He could see through the viewscreen as He-Ro’s craft and some of the smaller Horde fighters disappeared into the swirling maw. Hordak felt a spike of anger at seeing his enemy slip away.

Had the Mantisaur been farther away, they certainly would have been able to pull from the singularity, but Hordak knew that if they continued to fight it, they would pull the ship apart. He gave the order to ease off the engines and allowed his ship to pass through the vortex.

And here they were in a remote corner on the opposite side of the galaxy, where it would take centuries to even reach the remotest outpost of the Horde Empire with a functional ship. The trip through the vortex had badly damaged his flagship, and it would only be a matter of time before gravity pulled them into the small planet in which they were in orbit. In fact, the entire sector seemed to be devoid of any kind of radio or photonic transmission.

He heard the soft hum of a door opening behind him. Only one being on board would dare disturb him. There was a soft rustle of fabric as Shadow Weaver floated next to him.

Crimson robes covered her from head to toe—except for her bony gray arms and her luminous yellow eyes. Shadow Weaver was the head of the small contingent of Wraiths that served aboard his ship. The Wraiths were a powerful faction of sorcerers that held great power in the empire, but Hordak did not trust them and disliked having them stationed on his ship. Shadow Weaver, however, had proven herself loyal and useful on many occasions.

“Your engineers are working to get the ship into a stable orbit,” she whispered.

“Where is He-Ro,” Hordak demanded. The one thing that might offer him consolation would be finally besting his nemesis.

“Unknown.”

“What do you mean, unknown? We both went through the same vortex. He should have come out ahead of us.”

“We know nothing about the portal. For all we know, he might appear somewhere else entirely or even at a later time.”

“Find him.”


Patrick Garone


Featuring:

Masters of the Universe Mattel Classics ...Masters of the Universe Mattel Classics He-


Masters of the Universe Classics The Evil Horde Hordak Exclusive Action Figure [Second Printing]Universe Mattel Classics Hordethe Universe Mattel Classics Shadow




Sunday, May 31, 2026

The Chronicles of Eternia: The Three Towers (Part 1)

MASTERS OF THE UNIVERSE: THE FINAL BATTLEGROUND! PT 2 OF 3-Preternia |  Nightmare Nostalgia


Note: The following is an exercise in creative writing and FAN FICTION it is in no way condoned by Mattel or any other entities associated with the Masters of the Universe brand. It is simply one long-time fan's expression of his love for the universe. This is a little writing project I worked on for fun between writing my own books. I'll post a few more of these but the piece was in no way ever finished.

It is largely based on MOTU-lore as established from action figure bios in the now-defunct Masters of the Universe Classics brand which was a line that ran for about a decade starting in 2008. That lore was drawn from decades of material in the wonderfully pulpy mini-comics packaged with the 1980's action figures and also from comics and animated shows, in this case particularly from the wonderful 2002 series-known as 200X in the fandom-which did a wonderful job on consolidating that lore into a cohesive story. The story below is set in the Preternia era of the continuity, established in the 1980's toward the tail-end of MOTU popularity and designed to be the Next Big Thing in the toyline, introducing characters like He-Ro, Eldor, and Tytus. The 200X cartoon had added some very cool elements to this era and this story is meant to be congruous with that story.  It is set hundreds of years in the past of Eternia. That said, you won't find characters like He-Man, Skeletor, Man-At-Arms, Orko, etc. But you will find some familiar characters who were around at that time as well as some cool deep-cut MOTU references and easter eggs.

Masters of the Universe Classics Club Eternia - Map of Preternia Viewer -  ActionFigurePics.com

Thunder boomed above the mountains and echoed against the valley walls. Perched high above his herd in a shaded recess, the noise pulled Tytus from thoughts. Far below him, dozens of long saurian necks snaked up, regarding the sky with dull fear. Tytus rose to his full, immense height and took in the unnatural storm that had gathered above the mountains of Perpetua.

For a moment, he feared the truce had been broken and that the Snake Men had unleashed some new horror on Eternia but the troops of King Hssss had seldom ventured as far north as these cold mountain lands and, from all Tytus had heard from the refugees that had passed through his valley to the northern sanctuaries, the Snake Men had never been known to announce their arrival from the air. Rather, it was their way to swarm their enemies over land with a seemingly inexhaustible infantry. Tytus had often feared that he would one day witness their arrival, like a dark, reptilian tide filling the valleys of Perpetua.

A trio of loud booms cracked the sky apart. The thick clouds that had gathered overhead now broke, and from their heart, a fiery arrow fell from the heavens, like the shooting stars that often blazed in summer nights. The burning object raced across the zenith and disappeared behind the mountains. Tytus heard an echoing explosion in a neighboring valley, and his beasts moaned and stomped in protest.

  He jumped into action, sliding down from his overlook, his huge, muscular hands hooking around tree trunks to slow and control his descent. Tytus landed near his animals, which were already skittish from the noise. He shouldered his way through the herd of Sauropods, roughly pushing muscular necks and tails aside. His race was one of the few on Eternia that was large and powerful enough to move safely among these giant quadrupeds. Tytus secured the animals with a crude wood-and-rope fence that would hold them until he finished investigating. Hopefully, none of the Therosaurs that had been sniffing around his herd would cause trouble in his absence.

He had outfitted one of the Sauropods, the large female Gyga, with a leash and a rope harness, and a wooden trailer. Tytus pulled her behind him as he set off for the next valley using a well-worn mountain path. He could see a plume of smoke drifting up over the snow-capped granite peaks.

Tytus and his animal rounded the last pass, and he witnessed the black smoking scar which had been gouged into the green valley. In the heart of the burning black crater was an enormous metallic object, like a giant silver shield, half embedded in the ground. He roped Gyga to a tree and climbed down to the valley floor, careful to avoid the fiery debris. Tytus approached the object, which gleamed silver through the smoke. He walked its great length and circled it a few times. Upon closer inspection, Tytus determined it resembled the shell of some exotic creature from the Sea of Rakash than a shield.

Tytus gently touched the object and found it strangely cold. He heard a kind of whirring from deep within, and a series of fine cracks appeared on one end of the shell, forming a complex pattern on its surface. The cracks widened, and a section at the top of the object opened. Titus awkwardly climbed atop it and saw a compartment in which sat the figure of a human male inside. The man was unconscious but breathing. He was fine of appearance and wore strange clothing of a type that Tytus had ever seen before, including a jeweled golden headband, like a crown. The man looked to have suffered wounds in the crash, and he had a large gash on the side of his head, but it seemed to ooze some sort of fluid like molten metal instead of blood.

Tytus wondered what to do for him. He could take the man to his hut in the nearby Valley of the Spiders, but the giant was little more than a shepherd and certainly no healer. The Mountains of Perpetua were sparsely populated, and to reach one of the human settlements would take several days. He simply couldn’t leave his herd unattended for that long.

Tytus carefully reached in. He pulled the man free from his restraints, careful to avoid the silver ooze. He lifted the man out and noticed a golden gleam from inside. Tytus reached in and pulled out a gold and silver staff which featured an ornate bulb at one end. 

There was also a sword. For a human, it would have been a considerable weapon, but in Tytus’ hand, it was little more than a dagger. Tytus’ father had been a metalsmith, and he was raised around weapons, but he had never seen a blade this finely wrought.

The sword seemed to have a presence about it. As he held it in his open hand, Tytus felt a power flowing through him. In the sword's metal, Tytus saw the reflection of a pair of frantic yellow eyes which looked up towards the sky and then down, and seemed to search the crash site. It settled on the man, now resting on Tytus’s shoulder like an infant. The eyes looked back at Tytus, as though evaluating him. They closed and disappeared. In their place was the image of a dark city.

***

DaVann stood atop his ramshackle tower and looked out over the bustling village. He breathed in the fresh air and exhaled the stress of the Council meeting from which he had just come. He leaned his broadsword against the jadestone ashlars that made up the tower wall. His blond hair fell over his massive shoulders, tied into a pair of braids in the northern style. His rough-hewn brown cape, topped with wolf hide, flapped in the wild wind atop the tower.

It was the only building of any size on the large grassy plain that his people now called home, and it was a beacon for men all over Eternia and a symbol of humanity’s return to the southlands. After centuries, DaVann’s people had fought off the Snake Men and claimed a land of their own, far from their exile in the frigid northern mountains or the dark depths of Subternia. Like many, he was still unaccustomed to the uncomfortable southern heat and, except for a leather harness, went bare-chested.

DaVann enjoyed the solitude of the tower’s crown and made it a point to spend an hour or so each day watching the progress as the village changed from hide tents to huts of clay and thatched roofs to something more permanent. Far below, he saw actual croplands. Soon it would be a town and then perhaps one day an actual city of men, the likes of which had never existed before.

Ah, he thought, that’s a fancy.

In this time of fragile peace, DaVann knew the Snake Men could wipe his people’s new homeland out at any moment. So tentative was their existence that the village still had no name, perhaps for fear that daring to name it would bring the wrath of the Snake Men upon them. It was simply known as ‘The Village.’

DaVann would have to remedy that. Of course, he had no real name himself, nor family house of his own. No men did. The Snake Men had been ruthless in employing assassins to hunt down the royal houses of men that had survived in the frozen North. They had left mankind bickering and leaderless for over a century. In selecting DaVann, a tribal chieftain to lead the men of Eternia, the Council was creating a new royal house to lead humanity itself.

Of course, the future of humanity relied on the outcome of this war. It was vital that their forces find some advantage during whatever time the Truce of the Three Towers held. Everyone knew that the war was inevitable. It was for this reason that DaVann had dispersed many of the members of the Council of Elders to the far corners of the continent to seek allies, knowledge, and technology that could end the stalemate between the Free People of Eternia and the brutal Snake Men, who ruled in the east from their Viper Tower and their fortress at Snake Mountain.

In the sky to the west, he saw what he was hoping for: a bird-like figure banked in the distance. DaVann granted himself a rare smile. He never ceased to be amazed by his friend’s arrival. The figure drew closer, revealing a winged, vaguely human figure: Nimbos of Avion.

Nimbos approached the tower and spread his long, simian arms, braking on the enormous wing attachments that he wore on each powerful arm. With a few flaps, the Avion warrior landed softly near his human friend and folded his red wings under his arms and into the harness that he wore around his barrel chest. Nimbos was covered in shaggy gray fur and wore a helmet fashioned from the head of one of the Snake Men’s former generals. Nimbos’ heavy-browed face looked out between the serpent jaws, the area around his eyes dark in a band of war-paint.

The Avion people inhabited a remote part of the Mystic Mountains and were distantly related to the Beast Men of the Vine Jungle, but unlike their brutish relatives, the Avions long ago fled their arboreal homeland in search of a new home. According to their traditions, the Avion tribe had wandered Eternia until a mysterious falcon named Zoar led them to a bountiful mountain valley. The culture that they developed in the Mystic Mountains revolved around emulating and worshiping birds. As Nimbos once put it, “Our ancestors were beasts who dreamed of becoming birds.”

DaVann respected the Avion people for their sheer courage and audacity, and because they practically willed themselves into the air with a combination of ingenuity and fearlessness. DaVann knew that they also possessed a rare material which they wore in their armor and harnesses, which somehow reduced their body weight and helped them aloft. This was a secret that he pried from his wife, Veena, a human woman and sorceress of the Order of Zoar who had lived among them for many years. Indeed, she was seldom seen without her ceremonial falcon armor.

“King DaVann,” Nimbos said with a grin as he scrambled over the greenish stones of the tower floor. The Avion people were less than graceful on land.

DaVann made a sour face. “I hate the sound of it. King DaVann of No House. I don’t know why I could not continue to be Chief.”

The two embraced warmly.

“A chief rules a small tribe,” Nimbos replied. “You will be the King of Men.”

“Maybe,” DaVann grumbled. “Tell me, friend, what news of Anwat Gar?”

Nimbos regarded him solemnly.

“Is it that bad?”

“They have rejected the Council’s offer. The Gar are convinced that what happens on the continent will not directly affect them.”

The Gar were a race of blue-skinned humanoids that inhabited a large island in the Ocean of Gnarl off the western coast of the continent. While somewhat insular and superior by nature, the Gar possessed the most advanced weapons and machines on the planet. Many were also accomplished mages and sorcerers as well. To date, they had remained neutral in the war.

“The fools! I would have thought for sure that they would assist us after Talon Freidor’s last visit,” DaVann glanced over to his sword. It was a Gar “techno-sword” presented to him as a gift of goodwill during Freidor’s visit. The sword was forged of a gleaming silvery metal and intricately designed with moving parts on the guard and blade that responded to what the Gar had called his “bio-feedback.” DaVann found it powerful and unlike any other sword he had ever wielded. He had hoped he could obtain more weapons like this for his army.

“We are running out of people to ask for help,” he said.

“We have the Speleeans. Or what’s left of them. More forces from Avion are on call.”

“What about the Andreenids?”

Nimbos scowled. “If you bring those bugs in, you will lose half of Avion. Not that they would lift a claw to help anyone.”

DaVann groaned. “Has Fraxxis returned from Eternia Tower,” Nimbos asked.

“Yes. The Quadians are convinced that their fortress can withstand the Snake Men, as it has for centuries.”

“It might very well. That thing is nearly impregnable.”

“Come, friend. You must be tired after your long journey. Let’s put our troubles behind us in my hall. I know Veena will be happy to see you.”

***

Eternia had a habit of swallowing its own past. Home to dozens of sentient races, the planet’s history was a long chronicle of power struggles, battles, and wars. Long before men became the most populous race, dozens of non-human societies vied for control of the planet, from the feline Qadians, the bee-like Andreenids and all of them not only left behind their living descendants but physical artifacts of their time in power. On Eternia, every farmer fancied himself an archeologist, for to dig in the planet’s soils was to discover remnants of the world’s chaotic history.

 The old man walked through the abandoned mountain citadel that humans had dubbed The Obsidian City. Its true name, he knew, had been lost with its original inhabitants, the Arachneans, an ancient race of Spider Warriors who had been driven to extinction by the rise of the Snake Men many centuries ago. Still, “The Obsidian City” accurately conveyed the place’s sharp, glossy blackness, the trademark of Arachnean architecture. Here, the walls were so smooth and black that snow would not even collect on them, and the place stood starkly against its icy backdrop. From a distance, with its jagged, jutting towers, the place looked like an enormous claw tearing into the sky.

It was not widely known, but their advances in science, architecture, and mathematics had been adopted or stolen by all the other civilized Eternian peoples and, despite their fearsome appearance, the Arachneans had been a peaceful race. The old man knew of their wisdom, and it was what had brought him to this place.

It was here, in this abandoned mountain castrum, that he hoped to encounter more of their knowledge. Like the other members of the Council of Elders, he had been sent by King DaVann on a mission to scour Eternia for ancient artifacts and devices which would be of use when the treaty inevitably fell and the war against the Snake Men continued. He knew it was something of a hopeless mission. Eternia’s small population of scholars and mystics had long ago surveyed the site, and the old man doubted he would find anything of use, but the Council of Elders was desperate for anything that would end the long stalemate.

It was then that he noticed a human shape in the distance approaching the citadel. The figure had long hair which danced in the savage mountain winds. He seemed to carry a bundle in his arms. The old man squinted at the distant man, who seemed close and yet far away at the same time. As the man crossed the bridge into the citadel, he realized that the approaching figure was not a human but one of the giants of Perpetua.

While most of the giant tribes had remained neutral in the conflict—their chilly mountain lands little interested the Snake Men—many had joined the opposing forces as mercenaries. One could never be too careful with giants, as they were notoriously territorial and quick to anger, although there were several of them who worked and lived among the Free People. Because of their size and strength, they were often employed in the construction of buildings and other projects. To their disgrace, many of the Free People had enslaved them in the past. The old man knew that this was another very legitimate reason to treat approaching giants with trepidation. He whispered a few words and vanished into the cold air, his breath the only trace of his presence.

***

The wind stung Tytus’ eyes. The hours-long trek through the mountains had exhausted him, and he was terribly worried about his herd. This trip had been a bad and stupid idea. What had possessed him to come here?

Crossing the bridge, he arrived at the Obsidian City. He was sure that he had seen a robed figure in the distance, but when he arrived, there had been no one. There was no way he’d even be able to fit into most of these structures, let alone search them. Perhaps he would simply leave the man in a building and be on his way.

“What brings you to the Obsidian City, giant?” The voice was huge and booming and echoed off the smooth black walls of the city. It spoke the Eternian Common Tongue.

“Show yourself,” Tytus replied, in the same language.

Nothing.

“I come,” Tytus said, “with an injured human. He...fell from the sky.”

“Unlikely. And why bring him here of all places?”

“I saw this city in a vision.”

The only response was a wind that howled through the citadel. Tytus waited for a response as his hair whipped around his head. Sharp ice had formed on the ends of his blond locks, and it cut at his face.

“I cannot help him,” the giant said desperately. “Please. He will die.”

“Show me this man,” and the speaker revealed himself to be an old, bearded human who regarded Tytus with suspicion. A rough-hewn hood hid most of his face.

Tytus looked down at the man. He gently set his bundle down before him. The giant peeled back a layer of fabric from the man’s face. The metallic fluid now seemed to cover half of his head. Unconscious, the man moaned in agony.

The old human looked taken aback. He looked up at Tytus, all the suspicion gone from his face. He laid a hand on Tytus’ large forearm.

“Take him, my friend. This way.” The old man led Tytus to an immense building. It was one of the few that were great enough to accommodate his enormous size.

Sealed inside from the freezing wind, the old man pulled back his cowl, revealing a gleaming bald head adorned with strange tattooed symbols. He muttered a few unfamiliar words, and a ball of fire appeared above their heads, illuminating the room and providing a comfortable warmth. Tytus noted that as the man spoke his incantations, some of his tattoos flared.

“Please sit.”

Tytus carefully set down the injured man and sat cross-legged before him. The old man sat down as well and regarded him with kindly eyes which danced in the fireball's light.

“I am Eldor,” he said. “I am a member of the Council of Elders of Eternia.”

“My name is Tytus. I am a shepherd. I live in these mountains but further west, near the Valley of Spiders.”

“Is that where you found our friend?”

“Yes. I saw a light in the sky and then heard a crash. When I went to inspect it, I found him sealed in some sort of great metallic shell. Can you help him?”

“I hope so,” Eldor replied. “To be clear, he was in the shell, which you say fell from the sky? Is that correct?”

Tytus nodded.

“And the vision?”

Tytus reached into his tunic and pulled out the sword, which was wrapped in hide.

Tytus pointed to his temple, struggling to explain what had happened. “It wasn’t a...head vision. It was in this.”

He held his long arm out over the suffering man. Eldor stood, regarding the sword.

“The vision was in the sword?”

He reached out and took the sword from Tytus, and when he held it in his hand, he felt an amazing power flow through his body. The sword changed color in his hand, no longer metallic but deeply black with stellar pinpoints of light. It was like the night sky, but clearer and more vivid than any sky that Eldor had beheld in his many years.

The sword seemed not so much an inanimate object but a living being with its own will, and it seemed to evaluate him as though trying to determine whether he was worthy of its power. Eldor fell to his knees, the ball of light hovering above them dimmed as the old man lost his focus. The tattoos on the old man’s head exploded in a riot of light and color. Tytus stood to his full height.

“Eldor! Are you all right?”

“Yes.” And as suddenly as the power had grabbed him, it had released him.

“That sword,” he gasped, “is a powerful magical object. It belongs to the man?”

“Yes. It was in the shell with him.”

Eldor regarded the man again. From his robes he pulled a small vial and a swab. He pushed a sample of the metallic fluid into the vial. He also produced a large book with a weathered leather cover.

“I’ve seen nothing like it before,” he said. “And you said the shell was metal?”

“Yes. There were machines and devices inside.”

“Machines,” Eldor repeated. “Machines are not uncommon. The Gar build machines, although mostly for their own amusement. But they’ve built nothing like what you describe.” Eldor thought that his trip to the Obsidian City was to be significant after all. The sword and the craft could be important to the course of the war. It was critical that he revive their owner.

Eldor sat cross-legged before the prone man. He cracked open the book, searching through the pages which were not paper but sheets of a dried hide-like material and covered in markings not unlike his tattoos. Eldor pulled back the sleeve of his robe, revealing sinuous arms that were covered in many tattoos depicting symbols and what appeared to be words in unknown languages. At the touch of his fingers, the symbols and words illuminated and danced on his skin, and the symbols on the book responded in kind, apparently communicating.

“What manner of markings are those,” Tytus asked, fascinated.

“It is a kind of book. You could say I am a kind of book as well. But it is a repository of the lives and experiences of generations of Eternian wizards, mages, and mystics, and imbued with their power and wisdom.”

“Amazing! Are you a... wizard, then?”

The old man chuckled. “I’ve never cared for that word much myself. I prefer to think of myself more as a scholar.”

  With a quill, Eldor drew a circle on his open palm. Quickly, symbols and runes ran down his arm and orbited the drawn circle. Eldor poured the silvery contents of the vial into the circle, and they vanished into his skin. He grimaced, inhaled sharply, and closed his eyes.

“Now what,” asked Tytus.

“We wait.”

Featuring:

Masters of the Universe Classics Eldor Figure 2014 Mattel BHG36 - We-R-ToysMasters of the Universe Mattel Classics He-RoMOTU Classics - King Grayskull (''The Original'')Amazon.com: HeMan Masters of the Universe Classics Exclusive Deluxe 12 Inch  Action Figure Tytus : Toys & Games


Patrick Garone

Saturday, November 7, 2009

Scareglow...Is That Your Boy?

Boo!


Coming later this month to mattycollector.com is the hotly anticipated Masters of the Universe Classics figure, Scareglow. Scareglow has always been a mysterious character, due to the fact that his appearances in MOTU have been rare. He was released at the end of the 1980's toyline and was never actually in the Filmation cartoon. He was also never included in the 2002 relaunched series. His sole appearances to date have been in a few comics.


Ali G once asked the important question: Why is all skeltonz involved in evil stuff?


On top of that, he was confusingly listed as The Evil Ghost of Skeletor in his vintage release. People can be forgiven for wondering if he was actually somehow Skeletor's ghost. After all, there is somewhat of a resemblance around the eyes. However, as often happens, the collective imagination of the fandom is better than the people who write the stories, and now Scareglow is listed as The Evil Ghost Serving Skeletor. So instead of being Skeletor's ghost from the future, he's just some ghost who works for Skeletor. And happens to look like him.

"Hello, my name is Scareglow. I'll be serving you tonight. Can I start you off with any drinks or appetizers?"

As with the original figure, Scareglow features a glow in the dark skeleton design painted on a black body. The effect is something like that of a large muscly man who is wearing a skintight skeleton Halloween costume. He was originally going to dress as the Joker, but that's kind of played out.

What the hell does a ghost need bones for, anyway?


Scareglow goes on sale at 12PM shart on November 15th at mattycollector.com. The He-Man figure released in January will also be reissued that day. Scareglow should be a big seller so I wouldn't wait too long to grab him. That is, unless you are too scared.


Fun fact: Back in the '80's, when he still had his Gheri curls, he was known as Soul Glo.